EYE/FACE PROTECTION
Eye protection - All eye protection must be full seal. They must also be rated to resist impacts and have retention. Mesh goggles are not allowed unless another form of eye protection is worn underneath I.E. Z 87 rated sealed eye protection.
Age Restrictions
10+ years of age to participate in game play
Ages 10-11 – must wear full-face paintball mask
Ages 12-15 – may wear full-face paintball mask, or full seal goggles with retention and mesh or hard plastic lower face protection that covers the lower face and ears.
Ages 16-17 – must wear full seal goggles with retention and lower mesh or hard plastic that covers the lower face.
Ages 18+ – can wear just full seal glasses with retention; however full face protection is still recommended.
Feet Per Second Limitations
All weapons are chronographed with either .20 gram, .40 gram, or .45 gram bbs at the Field’s discretion. HPA and Gas rifles must be chronograghed with .40 gram bbs to account for joule creep and remain under the joule limit.
Pistols / Shotguns
must be under 400 FPS w.20s or 1.49 joules
( 0 ft minimum engagement distance on semi-auto / 50 ft minimum engagement distance on full-auto)
SMGs / Rifles / LMGs
must be under 420 FPS w/.20s or 1.64 joules
(25ft minimum engagement distance on semi-auto / 50 ft minimum engagement distance on full Auto)
Qualifying DMRs(semi locked)
must be under 450 FPS w/ .20s or 1.88 joules
(50ft minimum engagement distance)
Qualifying MMGs
must be under 450 FPS w/.20s or 1.88 joules
(75ft minimum engagement distance)
Bolt Action Sniper Rifles
must be under 550 FPS w/.20s or 2.81 joules
(75ft minimum engagement distance)
RATE OF FIRE:
No weapon may shoot over 25 rounds per second
In order to create a safe and fun gaming environment, field referees are the final authority on the the field. Please respond to their request with respect and show a sense of good sportsmanship. Report any incidents or emergencies to the field referees.
The sport of airsoft can only exist if players are honest to the game. When calling your hits, yell "HIT" for verbal recognition and wave your arm in the air for a visual confirmation. Players must have "Dead Rags" to play. After calling your hit, players MUST place their dead rag in a highly visible area on their person. ( preferably on top of the head or shoulders) This will show other "active" players that you are not in the game at that time until you have reached your designated respawn area and prevent unnecessary game confusion. Inactive or "dead" players are not allowed to communicate game strategy information with other players. Inactive or "dead" players ARE allowed to communicate "real world" emergency situations to anyone at the facility at anytime.
During the pre-game briefings, respawn areas will be identified. A respawn area is an area where "HIT" players travel to be inserted back into the game from that point as an "active" player. Some games will involve designated team player medics. In these games if a player is "HIT", he or she has the option to 1) call "HIT", wave your arm in the air for visual confirmation, display your dead rag on your head or shoulder and head towards your designated respawn area to get back into the game as an "ACTIVE" player or 2) call "HIT", wave your arm in the air for visual confirmation, display your dead rag and call out "MEDIC" for your team medic to respond. During this period when the "HIT" player is waiting for a team medic to arrive, the player is considered "INACTIVE" and should not be shot at nor should the "HIT" player shoot at others.
Medics are players that are designated to revive their team members during gameplay. To revive a team member a medic must be within arms reach of the "HIT" player for 60 seconds. The medic is allowed to engage targets during this 60 second revive process. One medic can only revive one team member at a time. EXAMPLE: A single medic cannot revive a team of four in 60 seconds just because they are all within arms reach of one medic. This would take four minutes to revive all four team mates in this example. Medics will be identified by an armband different from their team color band.
The entire gaming area has a perimeter marked with red barricade tape. Do not cross this boundary. This is a cardinal rule of the park.
It is general game courtesy to aim center mass of your opponent when at all possible. This is considered good sportsmanship among the airsoft community and your opponent might give you the same courtesy. Next time you might be in their sights. When engaging targets inside building, semi-auto fire only. For example: If you are firing at an opponent from 50 feet outside the building full auto is allowed. If you are rushing into the entry door of a building or the entry way to the communications building ramp, semi-auto fire only because full auto is not allowed within 50 feet of your target.
Racers and spectators must stay 3 feet from the crash fencing while cars are running on the tracks. Patrons are not allowed on the car tracks while cars are running.